Entries by silence

Download the turns

The map : MAP.zip (16 Mb) The 2 mods : MODS.zip (6 Mb), this includes Alexsa Modpack 1.01 and Worthy Heroes 6.10 All the 73 turns : TURNS.zip (7 Mb), no password required (this was a llamaserver game)

MAddening MAyhem : the Way of the Dragon

This AAR is about a 7 players Dominions 5 multi-player game that occured between the 18th of september 2018 and the 30th of november 2018. This game was organized by alexsa2015sa to test his nation pack mod in a multi-player environment (cf. Alexsa Modpack). Amongst the nations, there were 2 vanilla nations (MA Bandar Log […]

MA Dragenheim

This is a nation of dragons living in cold lands. Blue Dragons, atuned to the frost and unlike their cousins, with a deadly freezing breath. The nation in itself is easy to grasp as it has really a small number of commanders and troops. Starting with the troops, there are the Dragenheim Hunters, the Archers […]

Metahedron and planned strategy

Gameplay I chose to play this game because I wanted to have fun, and also because I wanted to play dragons. And as it stands, Dragenheim and Drakonia are pretty well designed to give you that dragon-feeling … When I subscribed, Drakonia was already taken, so I was left with Dragenheim and started to test […]

About the other involved mod nations

After this long and detailed presentation of Dragenheim, a short summary of the other nations. Ochreil A strange nation of 3 eyed creatures living in caves. They always looked odd to me, and I have no idea from where their creator got the inspiration … In any case, it is a nation of size 2 […]

Early expansion (T1 to T13)

In order to get my research goals as soon as possible, the plan was to pump 1 research mage per turn and keep them on research until I could summon dragons. For early expansion, this meant that I couldn’t recruit normal commanders, and would rely only on independent ones to lead the troops (apart from […]

A bold decision (T14 to T23)

A daunting enemy Ochreil had announced his intention to destroy Ermor as soon as turn 9. At that time, I was far from ready to help him and I could only guess the war from the movements on my border. On turn 14, Ochreil was besieging a fortress adjacent to Ermor’s capital, and all of […]

Struggle for survival (T24 to T27)

All or nothing While writing this AAR, I see that this struggle for survival only lasted 3 turns … ! It felt like ages for me ! Indeed, with Ochreil’s armies roaming north and his huge force besieging Ermor, the future looked grim. If I lost that battle, I was pretty sure it would mean […]

Enforcing peace (T28 to T32)

Outmaneuvering Ochreil After the skirmish in Obocte, Ochreil was feeling overly threatened by my dragons. Fighting one of them was one thing, but fighting 3 or more at once was another. He was also facing a newly raised army of undeads coming from Ermor. As such, he had stopped his raidings and gathered all of […]

Draconic insecticide (T33 to T41)

Textbook conquest The first turn of the war I met no resistance. 4 provinces were taken at once and the Throne of Bureaucracy on our border was sieged and breached in the same turn. As it stands, this throne had another good bless to help me mitigate my Misfortune 3 (now 2 with the throne […]