Turn 55 to 69

Therodos must die – secret plan to victory T55

It had been 9 months since Lord Kall had started to See. Since then, every single minute of his life, every single second, he had had that Vision in his head. That Vision of the whole world, of every place, of every being, of every power. Even in his sleep, in his dreams, this Vision was there. This was his everyday, this had become his life.

And one night, his servants got distressed by screams coming from his room. “The thrones, the thrones, the thrones !!!” was screaming Lord Kall in his dreams. Screaming until he awoke himself with his own screams “The thrones !!!!!!”. Gasping, sweating, full of adrenaline, his Vision had taken another level. He had Felt it. The thrones were in his grasp, divinehood was in his grasp, victory was at hand !

Even though he Knew, he had to take time to sort it out in a sensible way. He needed his servants and armies to make his Vision real, and had to plan it with them. So he called for an emergency gathering of the war council, with only the most trusted leaders, the top-most figures of Helheim. Everything that would be said that day had to be kept in the utmost secret. Every person entering the room had to undertake a sacred vow of secrecy, bound with magical powers in such a way that breaking it would mean instant death.

After taking such a vow, the council members were wondering what information required such extraordinary measures ! Surely, their God had his reasons and they would obey without discussion.

And so Lord Kall started to explain them his latest Vision, with mortal words suited for making a sensible battle plan. “We already control 5 thrones , including 2 of them particularly powerful. This is not much, not even half of what is required to overcome my opponents and become the only One True God of this world. However … I have Seen the world thoroughly these last months, and I have Seen that Ascension is in my grasp. Look ! Therodos controls 3 of the most powerful thrones of this land. If we were to take control of them, I’d be very close to reach the power required to cast down all these other so called gods. But … that won’t be easy. Let me get into the details”.

“To the north, Tien’Chi will soon get control of the throne of the Moon. That throne is critical as without it nothing can be done. Indeed, with the thrones of Therodos and this throne, I only need 3 more secondary thrones to trigger my Ascension.”

Listening to this report, the leaders of Helheim started to raise concern about the military consequences of such conquests. “But we can’t be at war against everybody, if we are at war with both Therodos and Tien’Chi, how can we conquer 3 more thrones ?”.

Lord Kall replied softly “A sensible remark my Lord. However you don’t have the full picture yet, let me finish and only then will we discuss it”.

“As you know well, on our western borders Marverni and Tien’Chi are fighting for the Throne of winter. I believe whoever wins will gather there a strong army, not only to protect the throne, but also to exploit the Steel Ovens. So … this throne won’t help us. We won’t have to fight Marverni in any case, the Throne of Bones to the west is too far away, and the Throne of the Pantokrator in the vicinity will certainly be constested by either Marverni or C’ti. So we won’t gather armies there.”

“As of now, our final targets are held by both Ulm and Niefelheim. And as it happens, there are quite close from our borders. Look ! The Brass Throne is just a Valkyrie day-flight away, and so is the throne of Autum. And both are still unfortified, so they are easy targets ! However, the Throne of Stability, the last target is also the most difficult to take, as it is under heavy fortification just close to the capital of Ulm itself.”

Some murmuring got into the council, getting at war with Ulm, Niefelheim, Therodos and Tien’Chi at the same time looked crazy.

“I know this plan looks crazy right now, but everything depends on How we do it. So, listen carefully, I’ve devised a plan that, if executed properly, can’t fail. First, we declare war on Therodos and take their 3 critical thrones (the Outer throne, the Iron throne and finally the Shattered throne). When these thrones are secured, we then gather secretly 4 armies, one for each of the remaining throne, and attack them all at once ! And when this is done, we claim all of them, all the thrones from Therodos, Tien’Chi, Ulm and Niefelheim, we claim them for me at the same time”.

Now, the leaders couldn’t help to express their disbelief. “Claim all the thrones at once ? How would you do that, you know well that apart from you and Skaljv none of us has the power to awake the power of the thrones ! … except if you plan to call upon the help of the legendary Bishop Fishes, but … this is madness, they only live in the deepest oceans, how could we reach them out !!?”.

Lord Kall replied “Yes, exactly, the Legendary Bishop Fishes ! And we will contact them during our war against Therodos. They control some seas ? We’ll take some from them and I will myself get there along with a Kokythiad or a Sea king. We master the undeads, don’t we ? They will help us conquer such a place. We have all the means to do this !”. (Bishop Fish : spending their time meditating and praying in the deepest abysses, the bishop fishes have developped a particular sensivity to divine energies. As such, they are some of the few beings able to awaken the power of a Throne …)

“So let me get into details : this operation has to be completely invisible to the enemy, they can’t know any moment about what we are doing. That’s why we’ll need to hide the Bishop fishes, hide the armies due to take the final thrones. And I think you know very well what I’m talking about : we’ll be crafting several Cauldrons of the Elven Halls . Thanks to them none will figure out what we are up to until the very last moment.” (Cauldron of the Elven Halls : A great silver cauldron enchanted with the magic of the Vanir. Soup made in the silver cauldron will turn those who feed on it invisible. By the law of some unknown power the enchantment ends when weapons are drawn and battle begins)

“So let me summarize : First, we attack therodos and take their 3 thrones. Meanwhile, we get an oceanic province and call from it the Bishop fishes. When these 2 steps are ready, we gather 4 stealth armies to attack the thrones of Tien’Chi, Ulm and  Niefelheim, along with the Bishop fishes that will be tasked to claim the thrones. In that regard, both me and Skaljv will join an army to reduce the number of Bishops to call. Then, as a final step, we capture these thrones and claim them along with those from Therodos. And … this will be it … my Vision will be true … I will be the one and only Pantokrator !”.

And, slowly, all the arguments from Lord Kall became undisputable facts. What he was saying made perfect sense, this plan could work, would work ! He was the promised Lord of these lands, His will couldn’t be opposed, this was Fate, this was Destiny, and Helheim was His Godly tool to achieve His Glory.

When, finally every leader understood the stakes and what was his part in this Divine Plan, it was time to get out of this room and start the first phase of the plan. And, soon, the words were on every lips : Therodos Must Die.

The prophecy ?

After that meeting Lord Kall took some time alone and retrieved the parchment where he had written the prophecy of his youth. Until now, every single thing had come true … and so he re-read again and again the last part …

And then a new moon will rise with the colors of autumn
A brass moon that will bring peace and stability …
to you My Lord, and to the whole world …

Gameplay notes

The game required 20 points of Throne to claim victory. By turn 55, Helheim controlled 8 points :

– The Throne of Zeal : 1 point
– The Throne of Thrones : 1 point
– The Throne of the Stars : 1 point
– The Throne of Bureaucracy : 2 points
– The Throne of Elements : 3 points

With 12 points to go it looked difficult to achieve victory but … Therodos controlled 3 thrones worth 7 points gathered in a rather small area. That meant that controlling the 3 of them would give Helheim control of 15 ascension points, so only 5 were left to go for victory.

When I finally understood that, I began to wonder if I could win or not. I wanted to end the game quickly as it was eating so much of my time … So I started to brainstorm on this topic quite a lot, looking which thrones were close to Helheim and easy to take … The Throne of the Moon was obvious : adjacent to Helheim borders it would probably be an easy take and it was worth 2 points.  A mandatory conquest, indeed.

So this being thought, how to catch the 3 remaining points ? When we look at the map we see that there are some thrones in Marverni territory that are not that far from Helheim but … Marverni being so strong, it would have been a gamble with no insurance whatsoever to win. Another close throne, the Throne of Winter was an important place for Tien’Chi and quite of a gamble too.

So that only left the 3 thrones mentioned in the plan. The first two became quickly obvious as they were unfortified at the time. In the end, finding the last one was a real headache. All potential targets looked too deep in enemy territory and not really prone to a surprise attack …

But, looking closely, the Throne of Stability appeared a viable target. Indeed it was close to Therodos borders and given we would be at war with them, that made sense that we could gather a force there to take it. The fact that it was both fortified and adjacent to the capital of Ulm was a concern, and it was clearly the most challenging throne. But it looked doable, indeed in case of a surprise attack I could blockade any army stationned in Ulm for 1 turn, and that would be enough time to take the fortress and claim the throne. So I decided that the whole strategy was viable and from that moment made every effort to achieve it.

First steps of war T55 to T59

Gathering allies

Even though not the most powerful enemy, Therodos still looked like a dangerous opponent. Indeed, their mages had so far managed to master much more complex magic than Helheim and that could be a challenge on the battlefield. Furthermore, the Archmage had assisted the previous Pantokrator to quench some revolt and his experience in warfare was something to be accounted for.

Therodos had only 2 real neighbouring nations beyond Helheim. The Empire of Atlantis and the barbarians of Ulm. Helheim had had no diplomatic relationship with Atlantis so far. They were there beneath the oceans and that was it. Their god was a huge black monolith known as “The Unseen”. So there was not much known about it or the Atlanteans, but one thing was sure : they wanted to control the Oceans, all the Oceans, and no one would stop them. And as it stands, Therodos was occupying some large chunks of it, including the very strategic Throne of Water. And this, for Atlantis, was an insult they would not stand for long.

So, Helheim’s diplomatic embassy met a rather positive response : Atlantis had been waiting to take Therodos out for some time and they would be happy to join the crusade against the heretics.

Ulm on the other hand only had a small border with Therodos. Some rich provinces, with a lot of population … but that was all. However, the diplomatic situation with Helheim was rather positive as they had often thought about an alliance against Niefelheim. So, even though Helheim’s proposal was not the one expected, they accepted to join the forecoming war.

And with these two alliances, it was like killing 2 birds with one stone. Not only Therodos would have to disperse its military might against several opponents, but these opponents would be focused on Therodos and thus not thinking on starting a war against Helheim. So far, so good …

It is interesting to note though that Therodos had started a campaign to destroy the small principalty of Rus on the far east. That was also some good news as he had to mobilize some forces to handle it …

Mind hunting the Telkhine

During the war against Machaka, Helheim had made a pact with Therodos. Indeed, the Outer throne that was still neutral at the time would be Therodos’s prize for destroying the heathen. And by the time the council gathered to decide to attack Therodos, the throne was still known to be neutral.

But when the decision had been taken to break the pact and destroy the spectral legions, some dire news had come. The scouts that were keeping watch on the throne had witnessed how Therodos had finally claimed its prize and destroyed the guardians of the Outer throne.

What they described was rather shocking, and spread fear amongst the war leaders. Indeed, the army that had routed the numerous defenders of the throne consisted of only one single creature. About 3 meters tall, human like but with a dog’s head and flippers instead of arms . A really weird sight … but in this time of magic strange things were common and so, why not. No, the scary thing was what that creature was doing. Indeed, a toxic fume surrounded it and was spreading for several hundred meters around it. Every living being that breathed these poisonous fumes started to die slowly and a long exposition to it meant certain death … this was enough to destroy entire armies !

This was already quite a challenge, but the creature had also shown a strong knowledge of elemental magic. Fire, Water, Air, Earth and even Death, no element seemed to have secret for it, and he could use every trick of these powers to be almost invicible. It mastered the ancient and powerful Phoenix Pyre spell which meant that even if killed, it would come back to life, again and again, until exhaustion would prevent it from resurrecting. And killing it once looked already rather difficult as it was equipped with some of the strongest magical items.

Looking into the ancient tomes of knowledge, the scholars discovered what was this beast. A Telkhine, an ancient Titan that had discovered its powerful poison by mixing stygian water and sulfur. The previous Pantokrator had deemed that creation an abomination and had banished him and his kin into the Tartarus for eternity. And it looked that the powerful mages of Therodos had managed a way to call them back …

So, decisions had to be made. That beast could not be left alive, and fighting the spectral legions with a Telkhine on their side was not something anyone wanted. And Lord Kall had the means to kill it. As a powerful master of Astral Magic, he knew how to hunt the mind of his enemies and slay their souls on the spot.

However, that kind of magic had two drawbacks. The first was that an astral mage in the vicinity of the attack could detect the attacker before he could strike and severely damage his mind. That meant that it was very important to ensure no astral users would be wandering around the target of the spell. The second drawback was that when several powerful enemies were in the same region, it was difficult to identify them precisely and the target had to be chosen randomly. Thankfully, this wasn’t the case : the Telkhine was alone, all alone, and didn’t know a thing about astral magic. This was the perfect opportunity to take it down and it was most probable that such a perfect situation would not arise again before long.

The decision for war had just been taken, absolutely nothing was ready for it, but yet it was time to start it. Lord Kall sent his mind into the astral planes and started to look for his target. The hunt was fast and soon he met his soul, a beautiful multi-color one though with some stains of corruption. Finding it was easy, but to slay it he had to be careful. Thanks to the help of a Rune Smasher , he could find the weakspot, and get through it. And there it was, the thin cord that linked the Telkhine’s soul to its body. So thin … so fragile … without hesitation he cut it down. And in the following second the beast fell off to the ground … lifeless …

When the Archmage heard about it he was furious. His rage could be felt into every magical realms … especially given he did not have the slightest idea about who did this ! But the message was clear : “Whoever did this, I will make him pay !”. A few days later the ambassador of Helheim transmitted a formal declaration of war to Therodos, accounting for the death of the Telkhine. The Archmage felt even more betrayed and sent his answer : Yes … we are at war … to the death !

Taking the Outer Throne and pushing south

The first month of war was rather … dull … as nothing happened. Nothing was ready and the dispersed troops had to be gathered to form a sensible army. The formula that had worked against Agartha was renewed and a strong force of 60 Jotun wolves and 120 Valkyries was gathered, supported by enchanters and newly summoned flame spirit commanders .

Soon the Outer Throne was taken. The enemy too had to gather its armies and had thus decided to give it up. Pushing further south Helheim’s army had to take down the enemy fortress of Mireni, and by the end of winter, the citadel was breached. The commanders were quite confident and everyone expected that they would celebrate the new year, the beginning of the 5th year of the Ascension war, in a new stronghold … Mireni would be the future beachhead leading right to the Iron Throne and Machaka.

Therodos grows in power

While the troops were marching on Mireni, the enemy had been preparing himself for a longhaul conflict. The main military commander was fired by the Archmage and replaced by a more experienced one (player was subbed). Previous campaigns had been an easy cake but that coming war was another thing altogether and required the best of the best.

Also, their deep knowledge in advanced magic had allowed them to master a powerful undersea spell. And so they had opened the jaws of Charybdis, the great Maelstrom. And from its jaws it started to suck the riches of the Oceans and give them to the masters of Therodos. Huge quantities of magical gems were now coming in to help the Archmage to defend its realm … a promise for a war even more difficult than expected.

Tien’chi repels Marverni T56

The beginning of the great war against Therodos was also the time of the climax in the war between Tien’Chi and Marverni. Tien’Chi had indeed gathered a rather large army to defend the Throne of Winter, and Marverni an even larger one to take it.

In the middle of fall, Marverni managed to breach the fortress and at the end of fall launched the assault.

Grim, the Crone leading Tien’Chi had given specific orders. Everything had been planned carefully and the enemy would face many traps and challenges. Indeed, Vafur Flames surrounded the whole fortress and 10 powerful Marble Lions Sentinels had been summoned to guard the gates of the stronghold. The defending army itself was not to be taken lightly, with almost 80 sea trolls and their kings. Indeed no less than 3 sea kings and 1 troll king were on the frontline to wreak havoc amongst enemy troops. Finally, about 200 regulars troops and 20 battlemages completed the host.  May be Marverni had underestimated their enemies …

Indeed, even though they had a larger force, with about 500 units against 300, and even though 400 of them were sacred boars, they were only supported by 10 battle mages. And, they were certainly not ready to face the Vafur flames and the trolls …

The battle was long and deadly as the boars tried again and again to get through the gates. But the trolls would not let them in and the maddened animals were slowly roasted by the Vafur Flames and deadly battle spells falling ceaselessly on them … while their supporting mages were massacred by a Sea King which had been magically given the Gift of Flight. Roaming into the rears of the Marverni army he killed mercyless the poor humans one by one …

By the end of the day, victory was complete, the boar army crushed and the Throne secured for the months to come … A good thing for Helheim as it did put an end to Marverni’s never-ending expansion. However, Grim’s army was mostly unscathed, as only minor troops had been slained and Lord Kall had hoped for a bloodier battle. The weakest his future enemy would be, the better … but the most important thing was in Marverni’s defeat, which was surely a promise of peace for the months to come.

The boar will burn, death will fall on its kind

Three Queens died tonight T60

Skaljv was towering her great army. It wasn’t as large as the one that had destroyed Agartha, but still she was proud of it. More than 60 Jotun wolves, 80 Valkyries, 40 supporting Serf warriors and about 15 battle mages. Not quantity but quality. Both wolves and valkyries had proven their value and that was surely enough against most threats.

And as the last snows of winter had melted to leave place to a blooming spring, she was focused on taking the fortress of Mireni. The assault was due in a few days and the place would probably easily fall. And no enemy army had been sighted anywhere close to prevent that fate …

So when scouts announced that a large enemy army had been spotted marching on Mireni, they were first met with disbelief. An enemy army ? But from where did it come ?! Slowly the informations were becoming more and more precise and the picture began to make sense.

The 3 Queens of Elemental Air were towering the army, all the 3 of them ! They had flown all along above Green Harbour with 20 invisible Ker demons . Also, about 170 spectral warriors had been hiding in the fortress and went out to break the siege. But the biggest surprise was that another Telkhine had successfully made its way to join the attack.

How could the scouts miss such a force ? That was incredible, but they were here, and they had to be taken care of. Skaljv stayed calm, gathered her force, and faced the enemy. Every mage, every soldier had been trained for this and everyone knew exactly what to do.

Quickly the two armies deployed and, by late evening, the battle begun. The Valkyries had been set up on the flanks to destroy the enemy rears. The enemy Kers on the left flank were surprised and slaughtered without mercy while a force of spectral kouretes suffered the same fate on the right flank. At the same time, the Jotun wolf horde charged and easily destroyed the spectral warriors on the frontline. The enemy sent a few Hounds of Twilight to oppose the horde but they were eaten alive …

Meanwhile, the Queens unfolded their battle plan. A huge storm started to cover the battlefield and thunder started to fall everywhere. A that moment the battlefield looked like the world was ending and those unlucky to be under a thunderstrike where struck down to death. Furthermore, the toxic vapours emanating from the Telkhine were spreading everywhere and those breathing it were starting to cough blood. However, thanks to the power of the Throne of Thorns, Lord Kall’s blessing protected most of the troops from the vapours. Not enough to avoid death in the long term, but enough to ensure survival if the battle was short enough.

And under that apocalyptic storm, the wolves and valkyries routed the enemy regular troops and started to march on the queens. Things had gone so fast that they had not been able to completely unfold their plan : summon a horde of Air elementals to overwhelm Helheim’s troops and leaders. So there were just a few of them to defend their Queens from the bloodthirsty enemy horde. Thanks to Lord Kall’s blessing, hurting spectral or ethereal creatures such as the spectral warriors or the air elementals was easy. And soon the Queens were surrounded and killed one by one.

Was it smartness or cowardice, we’ll never know but Megalesius the Telkhine managed to escape and fled into the nearby seas. The only surviving Queen, the Queen of Thunder tried to follow him but was cornered and cut down by the Valkyries …

When the final fleeing enemies were sent back to the realm of the deads, Skaljv could be satisfied. A powerful enemy army had been completely destroyed for a very small price. What they had lost was worth more than 300 magical gems, a huge loss from which they would never recover. Lord Kall and the War council had supposed that the war against Therodos would be an attrition war, where for each loss inflicted to the enemy 2 of our own troops could be lost. What happened that day was far beyond what was required for victory. A very, very good way to start the war.

After that, taking the fortress of Mireni was just a formality and Helheim could turn its eyes onto the next targets : the Oceans and the Iron Throne.

No hope for the ghosts as the messengers of death bring their sentence

The Raid war, T60 to T72

Just before the battle of Mireni, the war council was quite dissatisfied with the slow pace of the war. Sure, it was better to be cautious to avoid putting at risk the main army, but the enemy economy had to be taken down. That’s why the war had to be extended behind the enemy lines.

In order to achieve this goal, several Vanjarls were tasked to drop on enemy provinces and deny their control from the enemy. Thanks to the Cloud Trapeze spell, they could fly over enemy territory and attack unexpected places far away. Given proper equipment, particularly Vine Shields, , enemy province defenses did not stand a chance. (The Vine shield is a powerful magic item that spreads vines around it and entangle any enemy getting too close, preventing them from reaching and attacking the wielder in close combat).

The raid war would be going on for most of the remaining campaign. Taking provinces, losing them back, counter-attacking … One of the most favoured tactic was, when a pretty large enemy force of spectral soldiers took back a province, to counter-attack them with a cloud trapezing Vanjarl. Indeed, thanks to their Vine Shield and the powers given from the bless of Lord Kall, a single Vanjarl was enough to destroy the whole enemy force. And, the enemy was usually surprised by the Vanjarl coming from nowhere and forced to put up a fight they’d have rather avoided. Several forces of 30 to 50 enemy spectral warriors were taken down this way during the whole war.

Also, thanks to the ability of the Vanir people to blend into shadows, the Vanjarls engaged into enemy territory could easily avoid any kind of direct counter-attack, often disappearing completely for a month to reappear somewhere else the next one.

Facing these losses, the enemy tried to counter the Vanjarls with Melias   equipped with Stars of  Thraldom . With this, they were trying to kill the expensive Vanjarls with their own elite warriors, tasked to do their job in the cheapest way. As soon as these appeared, the raiding tactics changed to avoid them and a mercenary company was hired to hunt them down. Rozul Raptors made a fantastic job to hunt down and kill the Melias for more than half a year … until the enemy offered them more gold and sent them on a suicide mission.

Also, thanks to a breakthough in the Conjuration magic school, the Hangadrotts the most skilled in Death magic were now able to summon Wraith Lords. These were spirits of ancient warlords called back from the dead to serve Lord Kall. And these spirits were not only very skilled warriors and generals, but they also had a deep knowledge of Death magic, allowing them to use it for good results on a battlefield. Their favorite tactic was to create a Soul Vortex around them to drain the life from their enemies while cutting them down with their powerful Bane blades. Another tactic often used with high success was to temporarily give life to numerous skeleton warriors  and send them to fight the enemy.

But the Wraith lords had another quality that made them invaluable. Indeed, the mage summoning them would bind their soul to the land where it was summoned. Usually a grave, or a crypt was used … and by doing that, it was like giving them immortality, as even if they were killed in a battle, the soul would go back to its binding place and reform a new body. Thanks to that, the lords could be sent into dangerous missions without too much fear of losing them, as this loss would be only temporary.

Due to these new threats, the enemy tried new tactics . Calling upon the forces of the Earth, they called some huge Earth elementals to assassinate Helheim’s commanders. Sensing the presence of a powerful being, the creatures came straight out of the earth to engulf their target. A very powerful and effective tactic against most human mages. However, their attempts against the Wraith lords failed as they were really too powerful to fear these masses of rocks. But, when Therodos started to target the main armies of Helheim, the battle mages and commanders started to be threatened in their life. So, given the monsters could only attack beings they could sense, meaning beings with their feets right on the ground, orders were given to craft even more rings of Levitation  to protect the most important leaders in a war party. Indeed, floating above the ground all the time, they could never be found by the rocky beasts and were completly safe … Also, emphasis had been made on Bottles of Living water , giving a Water elemental as a bodyguard to the leaders unprotected by rings of levitation. All in all, despite some small successes, the enemy assassination campaign was mostly a failure …

So, in the end, with this never ending raid war, the enemy slowly lost a large part of his gold economy as well as quite a number of gems, and all these resources strenghtened even more the ones of Helheim.

Battle for the Iron throne T61 to T64

Atlantis Joins the party … while Ulm prefers to go break skeleton bones …

The victory of Mireni was quite an incentive for Atlantis to move. Indeed, Therodos had been thoroughly weakened and their offensive would certainly be easier. So several months after their promise to join Helheim in the war, they were finally in. The first attacks were rather successful but quickly the offensive stalled. Indeed, Megalesius, the Telkhine that had survived the battle of Mireni led an army to secure the northern oceans, while Thalassa the Queen of the Sea went alone to fight for the southern ones.

And while Atlantis was fulfilling its promise, Ulm was breaking it. They had indeed probably understood that there was not much to gain for them in a war against Therodos … Also, they had had some problems on their western borders as some unatural diseases were spreading there. The Dragon of Ulm was sure these were due to some vileness from Niefelheim and had decided to focus all of its military might to teach them a lesson. And soon war broke out between the barbarians and the frost giants and their undead legions.

All in all, that new war between Ulm and Niefelheim was not bad news. Indeed, the provinces close to Ulm were key provinces to access the Throne of Stability, so if Ulm didn’t take them, they would be of great value to Helheim to help unfold the Plan. Furthermore, with Niefelheim at war with Ulm, it was 2 close neighbours kept busy while the Plan was going on. And, given that 2 of the thrones included in the plan were located in unfortified provinces right in the middle of this war, that was almost an insurance that these provinces would not be fortified anytime soon.

Come to us, Bishop Fishes !

With the capture of Mireni and the arrival of the Wraith Lords (cf. chapter of the Raid war), the Oceans were finally open for conquest. Indeed, the Lords being spectral beings, they did not have any need to breath and could move underwater easily.

Two Wraith Lords, Floki and Lord Vajra, were tasked to raid the enemy oceans and find a proper place to summon the Bishop Fishes that were so important for the Plan. Soon the perfect place was found. Lake Seaweed (a strange name for a small part of the great Ocean …) was located just south of Oceania, and had a fully functionnal Laboratory that would be of help to call in the Bishops. Also, the place was very rich in magical gems, especially in direly needed Air gems  thanks to Bubbling fissures. So, due to these properties as well as being both remote from Therodos and close to the coasts held by Helheim, it was decided to use this place for the summonings.

Persephone the Kokythiad (a sorceress summoned from the frozen hell of Kokythos) was appointed to call the first one of the Bishops. The summoning was successful and the Bishop was quickly given a Shambler Skin Armor to allow him to survive out of water. He was then ordered to hide in an inland fortress until came the right time to get into action.

However, after this first successful summoning the operation was temporarily cancelled. Indeed, Megalesius the Telkhine and his army was roaming around and Persephone was evacuated too. Also, Lord Kall himself had came in to help with the summoning but his security being compromised he went back too to dry land. Several months would pass until the summoning of the 4 last Bishops could resume.

Acid Royalty

The victory of Mireni had opened the way for the Iron Throne. And, with a decent enemy force taken down, Helheim’s generals were pretty confident the enemy would not engage in a major battle anytime soon. However, the surprise caused by the sudden appearance of the enemy army to save Mireni had been quite a shock and the war council was scared of other bad surprises. For that reason, the march on the Iron Throne kept a slow and cautious pace … and a bit too cautious as the first assault to take the fortress protecting the Iron Throne failed … indeed, in order to avoid unexpected losses only a very small force had been tasked for the assault, which proved insufficient …

Lord Kall was a bit displeased by these news, but soon the fears of the council proved right. Therodos was definetely quite fond of Elemental Queens and after the Air Queens and the Queen of the Sea, the scouts signaled the presence of Limne, the Queen of the Lake . One of the Vanjarls sent to raid Machaka was suddenly attacked by the lady and torn to pieces. Indeed, the enemy had transformed her into a war machine and from what was known, she could easily stand up against whole armies. Thanks to her incredible regenerating powers, and the very strong armor the Archmage had given her, she was very difficult to kill and that was enough to make her a very dangerous opponent.

And just before the second assault to storm the fortress of the Iron Throne, she attacked the whole besieging army. Her plan was simple : engage the battle, create a powerful magical Acid storm and survive until the acid slowly destroyed its enemies. Thankfully, the plan could not go on as expected. As soon as the battle began, the whole Valkyrie host commanded by Skaljv fell on her and prevented her to cast the dangerous enchantment. Many Valkyries sacrificed their lives in the process as 57 out of 104 died to protect the rest of the army from being dissolved in the acid bath.

However, after spotting the Queen in Machaka, Lord Kall had devised a plan too to take her out. The Flame spirits had been ordered to Incinerate her to the death, burning her from the inside. But … that plan completly failed due to a lack of coordination and initiative : the spirits were left defending the mages and never got in range of the queen …

And, as feared, the Queen was strong enough to survive even tens of Valkyries trying to pierce her with their lances. Also, due to some dangerous experiments in battle magic, a few mages were killed by their own friends during the battle. So, even though the Queen was forced to flee and the Iron Throne captured, this was quite a setback. A solution had to be found to take down the Queen, quickly, or the campaign for the Thrones of Therodos would soon turn into an unwanted bloodbath.

Maelstrom confusion

Lord Kall had been wanting to open the jaws of Charybdis for himself long before Therodos did it. So, when the news came they had made the move, he was quite frustrated. Not only he was not the one to do it, but it was beneficial to its currently most dangerous enemy.

A plan had been devised to cast it on the Throne of Elements. Indeed, that throne had special powers that allowed to focus the energies of that kind of spell in such a way that it would use far less ressources than normal. And so Lord Kall went there and started to prepare himself, as he had done for the Eyes, to cast that powerful enchantment … but … he quickly found that a very important information had been forgotten by every mage working on the topic. Was it because Helheim’s mages were unaware of the subleties of Water magic, was it Fate ? The fact remains that the Maelstrom enchantment could only be focused in the deepest places of the oceans … pretty much like the Bishop fishes could only be called from that kind of places too …

That was so stupid … and so another idea came up. May be it was not such a good idea after all to claim this power for Helheim. Lord Kall could then appear too powerful to the eyes of its opponents, and the peaceful diplomatic stance adopted so far could fall apart. So, a proposition was made to Atlantis : Helheim would give them the magical gems  necessary to cast the spell, and then Atlantis would claim the Maelstrom for themselves. This way, Therodos would lose it and be weakened while Atlantis would come out stronger. That would also be a good diplomatic move because Atlantis may feel beholden to Lord Kall for this important gift …

The deal was settled but … even though the mages of Atlantis were certain to master that enchantment, they soon discovered they had not studied it entirely. In fact, a lot of important details were unknown and the time for them to uncover these secrets would take several months, may be a year.

So, after all these setbacks, Lord Kall accepted his fate and gave up on his dream … the Maelstrom would not give its power to him. And so other plans were made to use these quite numerous Water gems  for other deeds.

March to Machaka and the Shattered throne T65 to T69

Mind hunting frenzy

With the presence of the Queen of the Lake, also named the Acid Queen due to her tactic to use an Acid storm against enemy armies, Lord Kall had decided to get back to his favorite hobby : hunting the minds of his enemies. An Ether Lord named Benedictus had been summoned a few months ago, and his skills in Astral magic had made him a hunting buddy for Lord Kall. Together, they had tried to take down Megalesius the Telkhine and Thalassa the Queen of the Sea, but sadly without success. Obviously the enemy had learned from the death of the first Telkhine and was better prepared for such attacks.

So, now that the Acid Queen was out, both Lord Kall and Benedictus were searching for her soul like madmen. Several secondary enemy commanders fell dead to their frenzy search but Limne had so far managed to survive …

Later it was known that the enemy had indeed prepared traps for the hunters. Several lizard shamans cloaked with Shademail haubergeons had been dispatched in the provinces where he expected them to strike. Thanks to their knowledge in Astral magic, the shamans could indeed feel the presence of the hunter and severely damage their minds. Indeed, a hunter caught that way was sure to end his life as the legendary Hodor : a man whose mind had been damaged by a magical accident and had since became feeble-minded. That fate could have happened to Lord Kall … a disaster of such a magnitude that one can only rejoice it never happened … but Fate was on his side and both he and Benedictus luckily escaped the enemy traps.

Massacre of the Hekaterides

After the capture of the Iron Throne, the steps to get to the Shattered throne, the last objective of this war, were plain and simple. First take Machaka and open the path to the Throne of Stability near Ulm, then get the Misty bogs and finally assault the throne itself.

But these steps were under the constant danger of the Queen of the lake that could counter-attack at any time. The army had been trained for this event with new tactics that would be able to bring her down, but surprises were still possible.

Also, an eye had to be kept constantly on the growing enemy army in the fortress of Gol Phalas, just 2 provinces away from the Shattered throne. Every scouts and scryers told the same thing : the enemy was building an army there, a huge one, and sooner or later they would be on the move.

So Skaljv marched cautiously on Machaka. And, to the surprise of most, intercepted a party of enemy Hekaterides . These were the most skilled mages of Therodos, and so were quite precious. So what were they doing there, all alone, without escort, in one of the most dangerous place in the world for them ? Most probably a battle plan that had failed due to poor planning. The successful mind huntings of Lord Kall and Benedictus had probably helped to disorganize the enemy, killing the commanders that were supposed to escort the ladys … but what happened was later called the Massacre of the Hekaterides, as 5 of them were eaten alive by a horde of hungry Jotun wolves … a good thing for the rest of the war as these mages could have otherwise been quite dangerous.

Machaka falls and the Acid queen is repelled

The walls of Machaka were stronger than most fortresses and the whole army of Skaljv alone was not strong enough to breach them in only a month. However, when devising the Plan to victory, the necessity to breach enemy fortresses in a blink was outlined as vital. That’s why the smiths in the Banefire forge had started to craft some Gate Cleavers . These huge and cumbersome axes were devised for one thing : destroy doors, destroy walls, make the most powerful fortress look like a sand castle … They could also be used as the most fearsome weapons on the battlefield, their mass and magical properties making them laugh of any armor and cutting through it like butter.

A few of them had already been built and were given to some Vanjarls, with too objectives. First of course breach the fortress as fast as possible, and second, if the Acid queen attacked again, fall on her with the mighty weapons and cut her to pieces.

So, thanks to the cleavers, the fortress was quickly breached and the army prepared for the assault. And, as feared, the Queen came in to try to stop them. This time, she was accompanied by a Lizard shaman holding a powerful Staff of Storms . Indeed, she wanted to cast her Acid storm and didn’t want to be interrupted by any flying valkyrie this time ! And the raging storm brought by the staff ensured no Valkyrie would get into the air … but … this was to no avail as the War council had decided that is was of no use to sacrifice more Valkyries into this fight. Instead the strategy was to send every wolf to eat her up, supported by the few Vanjarls equipped with the Gate Cleavers. This tactic was decided when the mages understood the secrets of Mass Regeneration, a powerful battle enchantment that gave every unit in the army the power to heal very fast. Thanks to this powerful Nature magic, the enemy Acid storm would be much less dangerous and this reduced considerably the risks for unwanted losses.

So, the battle started as expected by both sides. Mixing water and fire magic, the Queen raised the most corrosive vapours and waited for Helheim’s army to dissolve unto it. As soon as the spell was ready, the Lizard shaman teleported away with his precious staff of storms and let the Queen finish the job (it was known later that due to poor planning he ended up in Therodos itself, under the sea, without any mean to breath, and drowned …) … Meanwhile, as planned, Mass Regeneration was gifted to all Helheim’s units. As soon as the acid started to dissolve the flesh, it was reforming with incredible speed thanks to the power of the spell.

And while this weird acid/regeneration fight was going on for every living being on the battlefield, the Jotun wolves ran like crazy to tear down the queen. Her own regenerative powers were far beyond the ones of the spell used by Helheim’s enchanters, and as soon as a part of her body was torn apart by the jaws of one wolf, it reformed almost instantly. But … there were a lot of wolves, and the more the acid hurt their flesh, the more angry they were and the more lethal were their strikes. Soon, the Queen saw herself on the verge of collapse and decided to flee. Climbing on her Flying Carpet , she barely managed to espace the voracious beasts …

But there she had fled again. Lord Kall cursed his commanders for letting her escape. Indeed, if they had been more aggressive, they could have cut her last way to retreat and cornered her like the Queen of Thunder during the battle of Mireni. But a wandering Melia had opened a way to let her espace to the south in a land named Panuonia where she could heal her wounds and prepare for a new fight …

Despite this minor setback, the gates of Machaka were wide open and the army let herself lose in slaughtering the defenders without mercy.

Water Queen Robbery

Lord Kall was still furious that the Queen had escaped her fate. Twice he had devised plans to take her down, and twice she had made it out. This time she would not escape his mind hunt as both him and Benedictus started to search for her soul. Benedictus was the one to find her … and still exhausted from her last fight she was taken unaware. He swiftly severed her soul from her body … and this was the end for her as she returned into the Elemental realm.

At last ! She was dead ! The road to the Shattered throne was now wide open and the armies marched to the Misty bogs to take the last enemy stronghold standing in its path.

Meanwhile, Persephone the Kokythiad had summoned a Sea King to help her call upon the so important Bishop fishes. But as soon as the news from the banishment of the Queen of the Lake came in, the Sea King was ordered to use his knowledge in Water magic to summon her back. Indeed, elemental Queens and Kings were living in their Elemental realms, and only a part of their power was incarnated when summoned into the matter world. So, it was easy to summon them back if they were slained …

That was a bet, as it was very probable that the enemy would try to get her back too. But a bet that had to be taken as having her on ones side was a game changer. So, when the news came in of her accepting to join her former enemies, Lord Kall couldn’t hide his joy ! Turning the worst enemy weapon against himself, that felt good, very good …

Misty bogs stormed and the shattered throne breached

The times to unfold the final steps of the Plan were becoming very close. Lord Kall ordered Skaljv to accelerate the operations and take the Shattered throne as soon as possible. So, instead of letting the main army storm the fortress of Misty bogs, only a handful of Wraith lords were left for conquer it while the main armies marched directly unto the Shattered throne.

It was made certain that the enemy army in Gol Phalas could not intervene and save the throne. A Vanjarl was sent to capture Ockerjab, the key province between Gol Phalas and the throne. And as the operation succeeded, the only available path for the armies of Therodos to save it was secured. It was now assured that the Throne would fall.

So the army laid the siege and easily breached the fortress. Helheim’s was only one step from achieving the first part of the Plan.

No hope for the ghosts as the messengers of death bring their sentence
They will lose their power, and give it to the True one

Ecclesiarchy from the Depth

While the Sea King was summoning the Acid Queen, Persephone called unto the second Bishop fish. In this early winter, with 2 Bishops already summoned, only 3 were left to be called to be ready to unfold the Plan.

However, the enemy had launched a counter-attack in Nuptia, a Sea province just close to Lake Seaweed where the Bishops were being called. Indeed, despite several setbacks in the south, Atlantis had finally managed to secure the bordering provinces of Lake Seaweed and the summonings could be done safely. So, that counter attack was a problem as it opened a way for the enemy to uncover a part of the very secret Plan. If that small army managed to attack, they would see all the recently summoned bishops and that information was to be kept secret at all cost.

So a Vanjarl was equipped for that very special mission : intercept and destroy the enemy army before it could move out anywhere. Well, that kind of mission was pretty common … but this time it had to be done in the depths of the Ocean … Thanks to a ring of waterbreathing, he could survive and fight in that pretty uncommon environment. So, riding on the clouds he found himself hundreds of meters above water, ready to fall and dive to the enemy hundreds of meters below water …

For any who could have seen it, it was magnificent, plunging into the water, riding into it he finally got to meet the spectral soldiers and make them flee for their lives. Lake seaweed was secured, the last of the Bishops could now be called.

So the three of Persephone, the Sea King and the Acid Queen made the call and a whole party of 3 bishops answered it. The Ecclesiarchy from the depth was now complete, the final phase of the Plan could begin.

 

Illwinter and the war between Ulm and Niefelheim T63 to T72

Illwinter

The war between Ulm and Niefelheim had been raging for a few months now (cf. chapter Battle for the Iron throne). And despite fierce resistance, the frost giants and their undead legions could not stop the barbarian tide. Soon, the battle would reach the gates of the capital and the giants had to do something.

So Daurgothoth the Dracolich took two major decisions. The first was to launch a raiding war pretty much like Helheim was doing against Therodos. Some Niefel jarls  and Skrattis equipped with Winged shoes were dispatched behind the enemy lines to cause chaos and force the enemy to disperse his forces. This way, Niefelheim wanted to gain time to gather his forces and engage in a decisive battle to repel the enemy.

The second decision had an impact on the whole world. Awakening the ancient Rimtursar, the giants sleeping in ancient glaciers. Niefelheim mages unleashed the Illwinter upon the entire world, an eternal winter that would not never end unless Niefelheim was completely destroyed itself.

The cold and the snow soon impacted every nation, slowing down their armies and strengthening the frost giants. The whole map became covered with unending ice and snow … to the pleasure of Lord Kall that could now enjoy his most favourite weather, and along with it his full, unhindered power.

Also, the armies of Helheim were not so affected by this change of weather. The Jotun wolves were also creatures of the cold and their movement was not hindered by the softened soil. As for the Valkyries, flying over snow or dry land, that did not change much either … finally, given the policy to give most of Helheim battle mages rings of levitation , they would too retain their mobility. All in all, this was a good thing for Helheim and most probably another good sign of Fate.

However, Ulm was very dissatisfied and made it known : Niefeheim would die by its hand, the sooner, the better.

Steel is stronger than bones

The end of Caelum had seen both Ulm and Niefelheim dismember the once flourishing kingdom. In that regard, Niefelheim had taken the best share and had expanded all the way south to the ocean. As a result they captured a throne down on the coast, to the dismay of Atlantis that had hoped to establish a beachhead there.

So, when the war begun between Ulm and Niefelheim, they shared a large border from the ocean to Helheim, guarded by several fortresses on each side. Ulm had invested quite a lot in battle magic and, like C’ti, had discovered the secrets to render the skin of all of its troops on a battlefield as hard as gold.

On the other hand, Niefelheim had had a hard time to survive until they finally overcame Caelum. That’s why they had not been able to use their resources properly to develop powerful battle spells. So when, finally, the first real battle occurred, it was clear that Ulm had a qualitative advantage. Not only their regular troops had now an armor too strong for the hordes of enemy skeletons, but their Niefel giants, which didn’t care that much about armor, proved vulnerable to the Magma bolts of Ulm battlemages.

So, even though the campaign was slow and few large battles occured, Ulm looked like they would sooner or later claim all of Niefelheim. Conscient of his weakness, Daurgothoth decided to make a gamble. Assemble the largest army possible and send it all at once in battle. He hoped in that way to overcome the enemy with numbers and, despite losses, stall his offensive.

That battle occurred in the middle of Winter in Dural woods, a few weeks march from Niefelheim. In spite of their efforts, Niefelheim only managed a 3 to 2 numerical advantage. Much more was required due to Ulm’s superior battle magic … and despite many efforts to break the enemy line, and a lot of barbarian blood spilled on the snow, Ulm claimed victory … as well as Daurgothoth’s head.

Days of Niefelheim were now numbered, but that didn’t matter much to Lord Kall. Despite its defeat Niefelheim still had large chunks of territory and a few battles forces to slow down its opponent. That was enough to be sure they’d be focused on something else that what Helheim was about to do …

War between C’ti and Marverni T61 to T72

The Throne of the Pantokrator

Thanks to the Eyes, Lord Kall and his councilors had been studying the maps and every strategic place. An important thing had then appeared : one of the most powerful throne, the Throne of the Pantokrator, was lying right on the border between C’ti and Marverni. For one to claim that throne would bring immense prestige and favour the conversion of new believers to his faith. Or, as it stood out at the time, Marverni believers were quite aggressive and his faith had been expanding all over his territory and beyond like no other.

With that in mind, the War council became quite worried … what if Marverni claimed the throne … what if people started to believe in the Fountain of Blood rather than Lord Kall … so an embassy was sent to C’ti to warn them and suggest that they should make a move to take the throne, a suggestion on which they fully agreed … Helheim on its part deployed a scout on the throne to monitor any event and be sure of its whereabouts.

Several months after the destruction of their army on the throne of Winter, Marverni had gathered a new army in Ur. At first, it was believed that they were going to seek vengeance after their ignominous defeat from Tien’Chi but as they came close to the Throne of the Pantokrator their intentions suddenly became unclear.

And then, it happened. In the midst of Spring of the 5th year of the war, a Tartarian Titan controlled by C’ti crossed the border and started to slaughter the guardians of the throne. Despite their numbers, the defenders where crushed to the might of the creature. At the same time the Marverni’s army had started its march to capture the throne for itself, and it is on a battlefield covered with cadavers of the former guardians that they met.

The Titan was an ancient banished god released from its imprisonment in Tartarus by the most powerful Death mages of C’ti. There were tens, if not hundreds of them in the Tartarus, imprisoned there for so much time that most of them had turned insane to their eternal sufferings. But here he was, standing, devoid of compassion for any life, and ready for anything to find back just a fraction of its former power.

However, the mages of Marverni were not impressed … with such a broken mind, these creatures were not invicible. By gathering their powers together, the Elder Druids   and Stargazers managed to turn its allegiance from C’ti to the Fountain of Blood. Soon, the ancient god started to wonder why he was going to fight the boars and their masters when his true enemy was the ignominous lizards that had called him back to this world … And so, devoid of opponents, Marverni claimed the land for himself and the Throne of the Pantokrator as his new possession.

And so began the war between C’ti and Marverni.

The C’ti war machine on the march

It took just a few months for the C’ti to be ready for this new challenge. They had already been pushed to the test by the demons of Yomi during a long war of almost 2 years. Aggressive and showing no mercy, the Desert Lion had successfully broken into their territory and, after several bloody battles, completely destroyed them. The C’ti armies had also waged a campaign against the remnants of Ur, just as Helheim and Tien’Chi did, and won some skirmishes against the armies of Tien’Chi.

But this new army was the result of 15 months collecting the Death gems from the Well of Misery. And the Tartarian Titan captured by Marverni on the Throne of the Pantokrator was just but one of several ancient gods coming back to life to serve the Desert Lion, and a terrifying Tartarian Spirit towered the new army . However, Death magic was usually not used to call ancient gods, as only the most skilled and wise mages could do that. Most necromancer relied on the spirits of ancient warriors revived to serve their deeds.

And some of the most powerful spirits that could be called from the Underworld were the Wights. These were ancient skilled warriors equipped with a heavy armor and a fearsome Bane Blade whose wounds could cause the target to age so fast that within minutes it would crumble into dust. The new army of C’ti had gathered almost 120 of them … a really scary sight for those who knew what they were capable of.

But even though these warriors promised a tough fight, the true power of the C’ti battleforce relied on its battle mages and the tactics they used. Thanks to their mastery of the most complex spells they would transform this already quite decent army into a pure war machine. The main tactic that would wreak havoc on any unprepared army was quite simple : strengthen the skin of its warriors to be as hard as gold, give them the Gift of Flight, and watch them fall on their ennemies in a screaming rage.

Even though this was enough to destroy almost any opponent, several small additions made it truely invincible. Every warrior was also granted the unreal power to regenerate their wounds very fast and transformed their bodies into fog, making them almost impervious to non-magic weapons. Furthermore a dark enchantment (Rigor Mortis) was making its way into the flesh of living creature, slowly exhausting them until they would become unconscious and die by whatever means … Last but not least complete Darkness covered the battlefield and only the gifted, or the undeads, could really see through it, making most warriors almost unable to fight.

So, despite the numerical superiority of 2 to 1 of the Marverni’s army, they stood absolutely no chance. However, in spite of this, they tried, they tried hard. As soon as the Wights had taken off the ground to fall on the rears of Marverni, the board tide started to charge in the middle of the enemy formation, pushing them back hard and trampling whatever creature they met. But … despite this apparent success in disrupting the enemy mages, they had little success. Indeed, protected by hordes of freshly summoned skeletons, they avoided the worst of the charge. Furthermore, even those attacked by the boars had several means to survive, thanks to their misty body, their thick golden skin, and their extremely fast wound regeneration.

As is, while the boars charge was stalling, the Wights showed no mercy to the enemy mages and escorts that were quickly completely destroyed. In the end, the last surviving boars trying to flee the battlefield were cut down one after the other …

Few were those lucky enough to escape the onslaught … by the end of the day, victory was complete and the Throne of Pantokrator captured. The end of summer was also the end of Marverni’s dreams of glory as the Desert Lion had no intention to stop there.

The fall of Ur

After taking the Throne of the Pantokrator, the C’tissian army had tasted blood and wanted more. Indeed, this was not a war for the Throne, this was a war for supremacy.

And so the army kept on marching south, easily overcoming the weak opposition left by the destruction of Marverni’s last army. Soon they reached the outskirts of Ur and in the midst of Autumn stormed it without mercy. The few former lands of Ur between Ur and the Throne of Winter had been completely isolated and easily conquered by the insatiable C’ti.

This was not such a good news finally for Helheim, as they had a new very, very powerful neighbour. Hopefully, C’ti main army was now engaged in the middle of the western mountains and if they ever wanted to attack Helheim, it would take them several months to redeploy.

Nemok’s fighting spirit

An unexpected surprise came though as Nemok the god of Ur came back from the dead to seek vengeance from his tormentors. Indeed, Ur had not been completely destroyed yet and their last fortress had been besieged by C’ti for more than a year. Nemok made a few raids and caused some trouble in the newly conquered lands of C’ti … However, despite the surprise and the bloodthirsty assaults, a Tartarian Titan finally cornered him and left him no chance. After that, the last hopes of Ur finally faded away and they slowly let themselves die in their last besieged fortress …

However, Lord Kall had been kept aware of this heroic last stand and had been quite impressed by the fighting spirit shown by Nemok. In the very end, he would not forget it.

Marverni calls upon the Vengeful waters

Marverni had lost large chunks of territories to C’ti. Thankfully for them, some other wars had compensated for that loss. They had joined the vultures in dismembering the realm of the giants of Formoria on the west, while finishing a 2-years war against Pangea in the south. However, despite the final destruction of Pangea, they had the sad surprise to meet there another C’ti army that had also pushed against the remnants of the centaurs …

Facing C’ti both north and south of its empire, Marverni decided to put to use the high number of believers that prayed for the Fountain of Blood. Indeed the faith could influence even the Elemental forces of the lands it controlled, and this was something the Fountain had been looking for for some time.

As such, a powerful mage of Marverni called upon the forces of Water, binding them to avenge from the heretics. And soon every water spirit started to be very, very angry against the unbelievers. If they were not taking care, drinking in a small fountain could be the way to a sudden drowning, and crossing a river gave the risk of being engulfed by a sudden surge of water.

And, indeed, every heretic was unsafe. Soon, Helheim’s scouts in Marverni dominion started to die like flies. C’ti Sauromancers of the C’ti army found themselves too in a bad situation as the frozen waters gathered into Ice elementals to crush the heathen. However, the most powerful commanders of C’ti weren’t really in danger, especially the Tartarians that laughed at the icy things.

Nevertheless, the enchantment caused a major diplomatic incidents for Marverni. Indeed, as its faith had spread around its territory, some big fortresses of Berytos were surrounded by believers of the Fountain of Blood. And soon the mages and commanders located there started to be attacked by the frozen waters and many of them died … Thankfully for Maverni, they could avoid yet another war … but it was the proof that any war against them would from now on require special measures to protect the commanders.

Disaster in the Throne of Bones

But despite the successes of the Vengeful waters, the armies of C’ti kept on their march to the south. After Ur, their next target was the Throne of Bones. Marverni had gathered there a very strong army and this time was hoping to fare better than the terrible defeat suffered on the Throne of the Pantokrator. The fact that the enemy was almost twice stronger than during their previous defeat wasn’t a concern : they would not be surprised this time, and would prevail.

However … in this winter was the time of a great celebration in Marverni. Once every 12 years took place a huge festival where every citizen and believer of the Fountain of Blood were invited to dance, drink and have sex. Despite the war, or may be because of it, the believers did not want to miss it for anything. So during that full month the celebrations went on, and on and on … and drunk to the bone, the commanders started to forget about the upcoming battle …

When the enemy army finally started to assault the fortress, it was too late, the battle plans had not been updated as they should, and both soldiers and commanders hastily woke up to face the fearsome enemy. (Gameplay note : Marverni player stalled by mistake …)

But … even if they had devised more subtle battle plans, nothing had prepared them for what was to come. Indeed, C’ti mages had finally uncovered the secrets of Beast Mastery. That insanely powerful spell could turn the minds of every animal in a battle and make them fight their former masters. And … 80% of Marverni’s army was made of the sacred boars, and, even though they were sacred, they were still animals …

When Leafsong the Ivy King finally released the energies of the spell, 180 out of 250 Marverni’s boars started to turn sides and attack their former friends. This was made even worse as even some of the most revered of them, the Great Board of Carnutes were charmed by the spell. That situation caused wide panic in the ranks and the battle spells initially intended to destroy the undead legions began to strike the maddened boars. But … it was already too late, some boars began to run to the druids and stargazers and trample them to death. Soon Marverni’s army was completly disrupted and both soldiers and commanders were left fighting for their lives.

In the end of the day, the disaster was complete. The army had been completely anihilated without inflicting a single casualty to the enemy … and the worst was that they now had 180 sacred boars fighting for them ! Nothing would stop C’ti now, and soon they would reach Xibalba and the borders of Helheim …

The boar will burn, death will fall on its kind

 

C’ti’s steamroller is on Helheim’s borders …

The news of C’ti huge victory began to worry the high command of Helheim. Would their armies fare any better than the Druids and their boars ? The window of time to finish the Plan was short before the undead legions could reach the Throne of Bureaucracy … If the enemy finally decided to march on it, the Throne would have to be defended with every single soldier and so measures were taken in that regard …