Some thoughts about the game

There were monsters bathing in blood, undeads roaming the country, dark elves lurking into the night, robots seeking the destruction of all living things, pirates dreaming of plundering the world, lost druids that came to worship a freak lord, ugly demons deceived by their false power, and so many other corrupted, doomed nations.

And there were the Fairy Queens and the Fay people. The pure, the untainted, worshiping the Great Mother of All, Oooolooo’Ma. They showed back the druids the True path, and made them join the crusade. They taught the robots to respect them, and they did. They cornered the dark elves in the deep of their forests that they should have never left. They taught the gold-worshipping humans the futility of their lives, and then erased the demonic monstrosities of Khora from this world.

And now, All bow to Her. And now, All rever Her. Oooolooo’Ma, the True One, is now Goddess to All, and the Fay her guardians. Praise her, now, as there’s no one else left to praise…





As in BiggestDeGame, another game where I ended up having huge ressources, I built my armies with a mage core heavily equipped. All important mages had a Kaithironic pelt and a Coral blade. This was designed to protect them from battlefield wipes and remote attack spells like flames from the sky, reducing a lot their chances to die to such shennanigans.

In the end, I also added a Dragon Helmet to the kit, to reduce the Fay morale weakness and add additional protection from Flames from the sky (paranoïd about that spell even though I’ve never been targetted by it). In BiggestDeGame I also had a tendency to add an antimagic amulet, but here I never had enough pearls and forged those items mostly for special thugs.

In the end the commanders in my 2 main armies in Khora each had about 400+ gems of gear on them …

Also, all armies had a pretty heavy script using most of the time something like 30+ gems. I had to supply them with gems all the time, and tried to have enough scouts with gems for 2 additional turns of gems. This meant that during the last march I had more than 200 gems on scouts with my 4 active armies (the 2 for the thrones, and the 2 for Diamedulla). This was very expensive, but ensured victories with very limited losses in all battles.

You may have also noticed I had built a lot of assassins. I almost never used them to assassinate. Their main purpose was to use their special national ability, which is that they have a random movement every turn, ranging from 16 to … 100 ! So I used them as courriers to bring in stealthily gems or items where I needed them. It spared some headache for the supply of armies and was a good support to thugs wandering into the wild.

However, I used at some point an assassin with a Charm-mirror to artificially seduce/corrupt commanders. It gave me an indie Succubus that I later used a lot to seduce stuff. That assassin died himself stupidely because I forgot to remove “retreat” from his script during an assassination … so I lost him along with the about 50 gems-worth gear he was wearing.

I also prepared special immortal killers to be used against diamedulla vampires, with a soul slay crossbow, a Charm-mirror and a life-long protection. Sadly, I never got to use them.

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